Team Efforts

All of this tentative, and these are goals not guarantees.

Competitions

 * 1) Riddle Competitions - Can you solve the riddle?
 * 2) Crafting Competitions - Craft and win.
 * 3) Sunday Quiz - Runes are distributed to true raiders, and the truest of raiders will show up and participate in the Sunday quiz.
 * 4) Rune Ultimate Tournament - Rune may host a few competitions where they give away runes to the winning teams

Growth Efforts

 * 1) Fundraisers - The Rune team will have multiple fundraisers to raise money for marketing and eventually a studio. 1) Pets 2) Guild Tokens 3) Nostalgic Items 4) NPCs. Most will be used toward high quality marketing efforts.
 * 2) Community Driven Development - The team loves to get constant feedback from the community, so they are always working towards better more refined products. Right now they do this through various polls and private group discussions.
 * 3) Community Management - Each region has their own community where they can discuss Rune in their own language, and meet fellow local raiders. Region Community Managers are rewarded with a unique trinket for their contribution. CMs also receive a portion of the vault earnings each month.
 * 4) Community Moderation - Mods are rewarded with a unique trinket for their contribution. Mods also receive a portion of the vault earnings each month.

Misc

 * 1) Character Cost - The cost of creating a new character is around $25-30 USD paid in $RUNE
 * 2) Item Perfection - Item attributes are random. Perfect items should be quite rare, and so Runewords are retired frequently.
 * 3) Guild Scrolls - The Rune team is working on tokenizing the guild membership into guild scrolls, so it won't be open per se, but can be transferred, so maybe some of us have honorary ones to give away.
 * 4) Class Goals - Each class will have specific play styles and goals. The gameplay is being tweaked development continues.
 * 5) Unique Items - Rune is building thousands of items with unique images/stats that can be found very rarely and randomly while farming, depending on your Magic Find.

Philosophy

 * 1) Immortalize Winners - The Rune Team is going to try to immortalize competition winners by integrating them into the Arcane game lore, items, or NPCs https://t.me/runetrade/5252
 * 2) Agile Development - Make constant small improvements and get constant feedback, rather than trying to take large bites of work.
 * 3) Reward Early Adopters - The team is always thinking about how they can reward early adopters who stick around, and the best way is probably though items + runewords.
 * 4) Congruency - The Rune team want to build the best game that can be built for the ARPG genre. For that reason, Rune will not have bunny skins or snowman pets. Rune is inspired by many games, Chrono Trigger, Diablo, RuneScape, Zelda, Yu-Gi-Oh, etc. The team wants to take that genre to the next level, not be everything to everybody.
 * 5) Whats Done Is Done - Our goal is to catch and stop minting overpowered items as soon as possible, but not nerf already minted items. Unless it was a bug, item attributes shouldn't be manipulated on our end. This philosophy will help design better items, and not piss off early adopters, who are the ones that will be rewarded the most anyway.