Rune Farm Attributes

=Computation= Attributes from your equipped items are added together, and then processed.

Final Harvest is computed based on the following steps.
 * 1) Fee - Calc fee based on harvest
 * 2) Early Unstake No Reward - Check, if so then set harvest to 0
 * 3) Burn - Apply burn to harvest
 * 4) Swap - Swap % of harvest
 * 5) Fee - Take fee *if theres any harvest left*
 * 6) Hidden Pool - Check if sending to hidden pool, if so then set harvest to 0
 * 7) Bonus Yield - Give bonus based on harvest if anything left

=Harvest Yield= Increase the number of farmed tokens by % =Harvest Fee= Fee for harvesting. Note: Rune Harvest Fee is different from the blockchain fee. =Harvest Fee Token= Token used to pay for the Harvest fees =Send Harvest to HiddenPool= Harvest is sent to the Hidden Pool =Burn Entire Harvest= Burns the entire harvest. =Harvest Burn= Burns a portion of the harvest by %

=Find Shard= Chance of finding a WorldStone Shard

=Reduce Harvest Fees= Reduce Harvest fee by % =Unstake Locked= Locks the staked liquidity pool tokens until the farm ends. Triggers upon first Harvest =Early Unstake No Reward= No harvest reward when a raider unstakes before X time

=Random Rune Exchange= Substitute % portion of the harvest to a random Rune

=Find Guild Token= Chance to Acquire Guild Token =Magic Find= Increases the chance to acquire items ( WorldStone Shard, Guild Tokens, etc.) =Fracture Item= Disables Transmutation =Specific Class= Requires Specific class to be able to equip the item.