Ethos

We have an Ethos on the Rune/Arcane team.

1. What is done is done

If we messed up and in hindsight an item is too powerful, then it'll be retired and we'll move on. That item was minted that way and should stay that way. We can't possibly attempt balancing items perfectly this early with a limited selection of items and mechanics. Instead, we can make items as epic as possible for early adopters, and nerf them as time goes on. Newcomers will still have options. If they really want something specific the Market is an option. There's nothing forcing them to though.

2. Random with purpose

Items should be very random, each with purpose.